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The
30% Formula - Ambitious Imagination
Can "Fun" Be Systematized?
What are
the real reasons people listen to radio? Is it to hear their
favorite
songs? Only indirectly. The root motivation of radio usage boils
down to: information, companionship, and entertainment. Too
often,
music radio stations forget that they are (or should be) in the
entertainment business first, and the music business second
or
maybe third, after companionship.
The result
of this mindset is that stations that are musically excellent,
often fail to achieve their ultimate ratings potential.
What's often
missing is imagination and ambition in stunts, bits, promotions,
and events.
In a period
such as this one when budgets, especially marketing budgets, are
shrinking, imagination and ambition become more important than
ever.
Why? Imaginative,
ambitious ideas for a radio station can generate four benefits
-
1. Loyalty
and TSL - when you entertain people, they stick around and then
come back for more.
2. Word of Mouth - if you stimulate them, listeners talk about
you.
3. Recall - when you generate mental reactions, you increase recall
- and that's what Arbitron's all about.
4. Publicity - the right ideas executed well (and supplemented
by a couple of well-placed phone calls) generates media coverage.
Let me give
you an example: One of our clients recently went to #1 in its
(very large) market when it changed one thing - the station made
ambitious imagination a priority. Now that station sees its weekly
tracking shares increase by 30% or more when it executes those
ideas well.
We could all
use an extra 30%. "How do we get that in this era of lower
budgets, smaller staffs and increased time pressure, you ask?
(Thanks for
asking)
I can give
you the following suggestions, which are the result of seeing
the difference between stations with ambitious imagination and
those without - and in many cases, helping the latter become the
former.
1. Make it
a priority and set goals. You'll never devote the time and energy
it takes until you adopt "entertaining people" as one
of your top three priorities. Make it a policy, and a goal and
make sure everyone knows it. "We're going to be ambitious.
We're going to be imaginative. We're going to entertain people."
Then set goals: "we're going to be (fun/wacky/entertaining/over
the top, etc) _____ times per month/quarter/year."
2. Devote
time to it. Not necessarily a lot of time, just whatever it takes
for your station to generate and execute some unusual ideas. Now
that you've made it a priority (see #1 above), you'll feel it's
worth at least one or two brainstorming sessions a week.
3. Take some
risks. This is the scary part. It's risky to try something no
one ever did before. It can even feel risky to try a bit you've
heard about that worked somewhere else. But if you just keep doing
"safe" things you'll have a hard time exciting your
audience. Safe is boring. Risky is entertaining. That's why people
go to Vegas or watch action/suspense movies.
Look at it
this way. If you're too cautious, you might try one or two "safe"
ideas a year (if that). Let's say they all succeed. You've stimulated
the cume twice, but possibly at minor levels.
Now, let's
say you take more risks and try 10 things a year. Let's say your
batting average is only 75% - that's 7 or 8 things that worked
in a big way.
Which way is more productive? Hitting two singles or hitting 8
home runs while striking out twice?
4. Tiptoe
up to the line. Every station, format and target audience has
an invisible, ill-defined line of taste and titillation that should
not be deliberately crossed. Most stations (especially adult contemporaries)
stay too far from that line, and wind up being less entertaining
than they could be. The ideal place is right at the line - wherever
you think it is - and pushing the envelope. If you do this, you
will be a more entertaining radio station - but know also that
you will at some point accidentally cross the line. If you establish
your station as a "good citizen" your audience will
forgive you as long as you don't do it too often. Here's a rule
of thumb - if you never cross the line, you're too far from it;
if you cross the line regularly, you're either an AOR or you're
too aggressive.
5. Commit
to your ideas. Once you decide to try something, throw yourself
into it. You might tiptoe up the line, but once you start, go
for it. Commitments make ideas work. Trepidation insures failure.
Watch Robin Williams - if you sit back and analyze some of his
material logically, it doesn't all work. But audiences laugh their
butts off because whatever he's doing, he totally commits to.
6. Brainstorm.
It's how most people and organizations become creative. There
are rules and guidelines that make brainstorming sessions more
productive. E-mail me if you'd like a short survey of good brainstorming
habits.
7. Be topical if possible. People get into wackiness faster if
it relates to something they know or are dealing with. Start with
a topics list, or a single topic (i.e., "the election")
and ask "what fun, unusual thing can we do with that on the
radio?"
But don't
let that stop you from committing the occasional wild non-sequitor.
8. Avoid "Table
and Chair" thinking. People develop habits of thought - some
good, some bad. If we were to play word association and I said
"table" the odds are very high the other person would
say "chair" - it's an automatic association. Many stations
develop table-chair thinking when it comes to topics and promotion.
Here are a couple of examples -
Table C Chair
Concert C Give away tickets
CD C Give away copies
Find your
station's habits and break 'em.
9. Top yourself,
keep raising the bar. What are you doing for Valentine's Day this
year? Same thing you did last year and the year before? Why? It
won't be novel to either your audience or the local media. Analogy:
Great amusement parks always build a new ride for every season.
10. Refine
your sense of "show biz." Pay attention to other entertainment
media and what works for them. Watch how film directors manipulate
the audience. Analyze successful TV shows . Go to the circus -
especially Cirque Du Soleil - and absorb the experience.
11. Use Sound.
Hey, it's radio.
12. Focus
on key elements. I've already given you topics, ambition, and
commitment. Add in: sizzle, unexpected, unusual, larger than life,
emotional, absurd, lighthearted, playful, exaggerated, fiction.
13. Above
all, have fun. Creating and planning fun stuff is fun itself.
If your group is cracking itself up in brainstorming sessions,
you've gone in the right direction. People can be their most creative
when they're playful.
If you'd like
to add up the 30% to your shares, get the music right, but never
forget we're in the entertainment industry. Work your way from
#1 (make it a priority) to #13 (have fun doing it!) and you'll
be in good shape on that front.
Call or write
us if you'd like to discuss any of these points. Go make great
radio!
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